POCKET ARCADE / 0047PLAN

Token Tactics

A stronger token is only half the plan

SCORE0
EXCHANGES0

Front line ↑ · Back line ↓

Recruit type (two gold each)

How to play

Defeat five foes with eighteen health. Select a token and another slot to move or swap freely. Equal ranks of the same role merge to the next rank, up to rank 3. Rank power doubles each promotion. Select an empty slot, choose a recruit type, then Recruit for two gold. A victory grants six gold; healing costs three gold and restores up to six health.

Strikers deal three times their power in front, only one behind. Rangers deal three times power behind, two in front, and only backline rangers ignore armor. Guardians deal their power and block twice their power only in front. Iron Shell and Crown Sentinel reduce each non-piercing token’s hit by two (minimum one); Storm Archer halves ranger hits; War Drum’s retaliation grows faster.

The preview shows damage and health cost for the next exchange. Killing blows prevent retaliation. Otherwise retaliation grows by two per exchange, or three for War Drum, and always deals at least one damage after blocks. Recruit, merge or heal before committing. Retry repeats the fixed five-foe campaign; compare exchange count and remaining health. Arrow keys focus squad slots.